Simulating relativistic effects like time dilation and light bending is challenging but fascinating. You'd create a toolkit that integrates these effects into standard raytracing workflows. Developers and researchers would pay for tools that enhance realism in simulations. Start with basic effects like gravitational lensing. The biggest risk is niche appeal and complexity.
raytracingphysicsgraphics
Relativistic graphics simulation toolkit
Build a toolkit for simulating relativistic effects in raytracing and graphics. Target developers and researchers in physics and gaming.
Why now
Interest in relativistic phenomena is growing, especially in scientific and gaming communities.
- Who for
- Graphics developers and physics researchers
- Business model
- Sell licenses or SaaS subscriptions
- Effort
- A few months
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