Game developers spend hours writing repetitive boilerplate code for game mechanics. An AI assistant could generate common scripts while respecting engine conventions.
Build a plugin for major game engines that understands game-specific patterns like NPC behavior trees or inventory systems. Use fine-tuned models trained on open-source game code.
Game studios would pay monthly for time savings on routine coding tasks while indie devs might use a freemium version.
Start with Unity support and basic script generation, then add engine-specific features.
The risk is game engines might build this functionality natively.