Porting console games to PC often requires custom solutions for performance optimization and input handling. Existing tools are either too generic or platform-specific.
Develop a toolkit that handles common porting challenges like controller mapping, resolution scaling, and save system conversion. Include templates for popular engines.
Sell to studios working on remasters through enterprise licensing. Start with basic DirectX wrappers before adding more advanced features.
The main risk is competing with platform holders' official development tools and the niche nature of the market.