Developers relying on OpenGL face issues with newer macOS versions that no longer support it. Build a compatibility layer that enables OpenGL applications to run smoothly on macOS 15.8.2 and beyond. Monetize through a one-time purchase or enterprise licenses. Start with basic OpenGL functionality for popular apps. Risk is potential conflicts with future macOS updates.
OpenGL compatibility layer for macOS
Develop a compatibility layer to enable OpenGL on newer macOS versions.
Why now
Recent macOS updates have broken OpenGL support, leaving developers stranded.
- Who for
- macOS developers
- Business model
- One-time purchase or enterprise licenses
- Effort
- A few months
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